Showreel & Portfolio
Animation Showreel
CG Modelling Showreel
CG Work
Character and design owned by CaramelCrow on Toyhouse. Turnaround of this model: https://youtu.be/Spw5SHvUUv0
Character and design owned by CaramelCrow on Toyhouse. Turnaround of this model: https://youtu.be/Spw5SHvUUv0
Created as a prop for a larger piece. Maya, ZBrush and Substance Painter.
Graphic done to celebrate a friend's child visiting the UK for the first time.
2016. A bust sculpted in Zbrush. The water and ice burgs in the background were made in Maya. Composited in Photoshop. Wanted to try modeling something with teeth and a snarling expression.
A bus stop created for my student film 'Bus Passenger Simulator 2016'. Created using Maya 2016 and Adobe Photoshop, including the advert.
2016. Model was sculpted in Zbrush. Background elements and caustic lighting done in Maya 2016. A birthday present for a friend.
I created a model in Maya that I had 3D Printed via Shapeways. He is made from strong and flexible plastic.
Close ups of the printed model. He is smooth but with a slightly textured finish. Pictured on the bottom left is the original CG model.
2D Work
Experimenting with 3D objects and 2D characters. Photoshop, Maya, zBrush and Substance Painter.
Gift for a birthday.
Digital piece of a character.
was commissioned to create a piece as a gift for HeathenVixen. The commissioner wanted a black dragon with aquatic traits while still being a dragon rather than a sea-serpent, wearing Jack Skellington Jewelry. Had great fun designing this character and her setting.
2016. Drawn and painted in Procreate on the iPad Pro. During my studies I got into drawing my friend's dog every Monday as a gift.